AI Insights · Timothy · January 2023
Top 5 Low Poly Games in Poland, Q4 2022
In Q4 2022, the top low poly games in Poland saw varied performance trends in downloads, revenue, and active users, as detailed by Sensor Tower.
In the fourth quarter of 2022, the top five low poly games in Poland exhibited diverse performance trends across downloads, revenue, and active users, based on data from Sensor Tower. Here’s a detailed look at how these games fared on a unified platform:
Roblox saw a significant rise in weekly revenue, peaking at approximately $192K in the last week of December. Weekly downloads also surged towards the end of the quarter, reaching around 47K in the same week. Meanwhile, weekly active users increased steadily, from about 1.87M at the beginning of the quarter to over 2M by the end of December.
Art of War: Legions experienced fluctuations in weekly revenue, with a peak of around $6K in late November. Weekly downloads remained relatively stable, fluctuating between 500 and 700 downloads per week. However, weekly active users showed a slight decline, starting at approximately 6.2K and dropping to about 5.1K by the end of the quarter.
Idle Lumber Empire - Wood Game had a more mixed performance. Weekly revenue peaked at around $3.5K in mid-October, but saw a downward trend towards the end of the quarter. Weekly downloads spiked to around 10.6K in early October but dropped significantly, reaching a low of about 1.4K in mid-December. The number of weekly active users followed a similar pattern, starting at around 19.3K and decreasing to about 9K by the last week of December.
Island War: Raid showed a relatively stable revenue trend, with minor fluctuations and a peak of approximately $2.1K in early November. Weekly downloads saw a decline, starting from about 3.2K in late September and dropping to around 1K by the end of December. Similarly, weekly active users decreased from about 7K to approximately 2.9K over the quarter.
Eatventure demonstrated a strong performance in weekly revenue, peaking at around $3.9K in early December. Weekly downloads saw a significant spike, reaching around 52K in late October before gradually decreasing to about 7.5K by the end of December. Weekly active users also increased substantially, peaking at approximately 88K in early November, before settling at around 56K by the end of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Poland, with each game showing unique patterns in user engagement and monetization. For more detailed insights, visit Sensor Tower.